AI Insights · Timothy · October 2023
Top Down Games Performance on iOS in Guatemala Q3 2023
In Q3 2023, top-down games on iOS in Guatemala saw varying performance trends in downloads, revenue, and active users, with notable fluctuations across different weeks.
In the third quarter of 2023, top-down games on iOS in Guatemala exhibited dynamic trends in downloads, revenue, and active user metrics. Below is a detailed look at the performance of the top five games, with data sourced from Sensor Tower.
Parchisi STAR from Gameberry Labs saw a stable weekly revenue, peaking at around $1.5K in mid-August. Downloads fluctuated, starting at 1.5K in late June and seeing a slight dip before rising again to 1.2K by late September. Active users experienced a minor decline from 23.4K to 21.1K early in the quarter but rebounded to approximately 22.4K by the end of September.
Clash Royale by Supercell had a notable surge in weekly revenue, reaching $2.8K in early August. Downloads remained relatively stable with minor fluctuations, maintaining a range between 1.0K and 1.2K. Active users showed a consistent upward trend, growing from 51.7K in late June to 54.8K by the end of September.
8 Ball Pool™ from Miniclip.com experienced a steady revenue stream, peaking at $902 in late June and early July. Weekly downloads hovered around the 1K mark throughout the quarter, with a slight increase towards the end of September. Active users increased from 24.8K in late June to 28.3K by the end of September, demonstrating a healthy user engagement.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed modest revenue patterns, reaching its peak at $66 in mid-September. Downloads varied, starting at 988 in late June and seeing a slight dip before stabilizing around 941 by late September. Active users remained relatively stable, peaking at 6.9K early in the quarter and maintaining around 6.8K by the end of September.
Among Us! by InnerSloth LLC saw its highest weekly revenue at $112 in early August. Downloads showed an upward trend, starting at 1.0K in late June and peaking at 1.1K towards the end of August. Active users increased from 2.9K in late June to 3.1K by the end of September, reflecting a growing player base.
For more detailed insights and data, visit Sensor Tower.